This year is that of virtual reality and its use can happen from what is entertainment, How will Minecraft be?, to what is another space that takes more aimed at education and business. The options are almost limitless before a new world that opens before our eyes with virtual reality.
The only small handicap, at the moment, is that need a high profile on a PC to be able to shoot with the VR offered by devices such as HTC Vive and Oculus Rift. Although we also have cheaper options like Gear VR and what will be Google's Daydream, high-end devices are needed. The idea of Microsoft Research is another.
The project called Flashback focuses on getting to offer a high quality virtual reality with the fewest possible resources from what is the hardware. With Microsoft Flashback for mobile devices, the research carried out shows very remarkable results. Compared to other alternatives, Flashback boosted the frame rate by eight times, 97 times more in power use and fifteen times less in latency reduction.
The reason for the dramatic change is a matter of perspective. Unlike other systems where 3D objects are rendered in real time, Flashback pre-renders objects in space by storing compressed frames from all angles. When the user looks at an object in 3D with Flashback, which essentially they are looking at it is an image already saved of the same. The device only renders that the user can see from that perspective, eliminating the massive amount of surrounding environment that does not need to be used.
The report shows that there is still a good way Up to perfecting Flashback, it's a great proposition to remove the need for high-end devices for virtual reality from the equation.